GTA 6 Soundtrack, Score and Radio: Every Confirmed Song and What Remains Unknown
Rockstar Games has formally announced Grand Theft Auto VI: The Album, a 34-track collection of original songs made with Atlantic Records and launching alongside GTA VI on November 19, 2026. Six singles are already streaming, physical editions are available to pre-order, and a coordinated campaign has connected the project to artists ranging from Travis Scott and Future to Keith Richards. That is only one layer of the game's music: Rockstar separately promises more information about the dynamic score and the next evolution of in-game radio.

The confirmed answer: GTA VI has a 34-track original album
Grand Theft Auto VI: The Album is an official commercial soundtrack produced in partnership with Atlantic Records. Rockstar says it contains 34 original tracks and will launch on November 19, the same date currently announced for GTA VI on PlayStation 5 and Xbox Series X|S. The album is available to pre-save on major streaming services, while physical editions can be pre-ordered through a dedicated store and selected retailers.
The phrase ‘original tracks’ tells readers that these recordings were assembled as a new GTA VI album rather than merely compiling every older song licensed for fictional radio. It does not prove that the album contains the game's complete music library. Grand Theft Auto radio has historically mixed licensed catalogue music, original recordings, hosts, advertisements and talk segments; Rockstar has not yet published an equivalent full schedule for GTA VI.
A 34-track album can still interact closely with the game. Songs may appear on stations, during missions, in clubs, on phones or elsewhere in the world. Rockstar's announcement does not specify placement, editing, exclusivity or whether all album versions match their in-game forms. Those questions require credits, station listings or the released game.
The six confirmed singles and their exact credits
Rockstar released six songs across major streaming services on announcement day. They are Yung Lean — ‘That's It’ featuring Future and Metro Boomin; Travis Scott — ‘RHYNO’, produced by Guy-Manuel de Homem-Christo; CA7RIEL & Paco Amoroso, PinkPantheress, Fred again.. and Etienne de Crécy — ‘Sexy Magic’; Morgan Wallen — ‘Last Thing You Need’; Rauw Alejandro — ‘Macacoa 2000’; and Keith Richards — ‘Bright Lights, Big City’.
These credits confirm the artists' participation in the album and resolve the broad purpose of the coordinated social campaign. They do not establish that an artist voices a character, performs a concert inside the game, hosts a radio station or appears in a mission. Even Travis Scott's artwork and Jack of Hearts-style clue remain promotional evidence until Rockstar explains the relationship between that visual and the finished game.
Twenty-eight tracks remain undisclosed. Rockstar has not said whether those credits will be revealed gradually, whether the album follows one continuous narrative, or whether the six early songs represent the full genre range. Any circulating ‘complete tracklist’ that extends beyond the official six should therefore be treated as incomplete reporting, prediction or fabrication unless it links to first-party credits.
Album, score and radio: three systems readers should not confuse
A soundtrack album is a curated release designed for listening outside the game. GTA VI's announced album has a fixed 34-track count, a label partner, distribution through streaming services and physical products. It can draw from music heard in the game without representing every song, cue or broadcast contained in the software.
The dynamic score is a different layer. In game production, a dynamic or interactive score changes according to location, tension, objectives, wanted state or other play conditions. Rockstar explicitly says more information about GTA VI's dynamic score will follow, but it has not named composers, described the underlying system or published a score album. Guessing those credits from the artist campaign would conflate popular songs with adaptive composition.
In-game radio is broader again. A station can include licensed catalogue tracks, songs created for GTA VI, presenter links, news, satire, commercials and scripted interruptions. Rockstar promises the ‘next evolution’ of in-game radio but has not announced station names, hosts, genres, availability by vehicle or region, personalization features, streaming integration or talk programming.
- Confirmed: a 34-track original album made with Atlantic Records.
- Confirmed: a dynamic score exists as a separate subject for a future reveal.
- Confirmed: Rockstar plans to explain a new evolution of in-game radio.
- Unknown: the full album tracklist, score composers, stations, DJs and broadcast structure.
Physical editions, formats and collector positioning
Rockstar says the album will arrive on vinyl and CD at launch. The official album store lists three exclusives: a limited liquid-filled vinyl, a splatter-edition vinyl and a CD jewel case. Blood Records, Best Buy, Walmart, Amazon, Barnes & Noble, Target, Urban Outfitters and independent retailers are also named for exclusive colours and artwork. Product availability depends on territory, retailer and stock.
GTA BOOM recorded US announcement-day prices of $19.98 for the CD, $49.98 for the splatter vinyl and $124.98 for the liquid-filled limited edition. Those figures are useful dated evidence for American listings, not universal pricing. Taxes, shipping, exchange rates and regional catalogues can change the amount paid. Readers should verify the final total on the official store or retailer checkout before ordering.
The physical campaign also shows how Rockstar and Atlantic are treating the music as a standalone cultural product. Multiple pressings, retailer art and a launch-day schedule extend GTA VI beyond console storefronts into record retail. That is a marketing observation, not proof that the game's boxed distribution, collector editions or soundtrack ownership rules follow the same model.

What the artist campaign and Spotify billboards establish
Before Rockstar's formal announcement, artists posted GTA VI-branded images in a synchronized rollout. The repeated art and timing established a planned campaign; the album now supplies its central explanation. Some participants appear in the first six credits, while other promotional names may belong to the unrevealed portion of the tracklist. Rockstar has not yet mapped every post to a song.
Spotify then announced billboards in New York, Los Angeles and Miami. That places a global streaming service inside the campaign and supports the conclusion that the artwork rollout was built around music distribution rather than an unrelated casting reveal. It does not confirm that Spotify itself exists as an in-game app, replaces radio, enables personal playlists or owns exclusive streaming rights.
The campaign is worth preserving as a chronology because it shows how Rockstar staged the reveal: artist accounts first, public billboards next, then the first-party album announcement and six-song release. Reading that sequence is analysis of public marketing events. Claims about hidden story codes or mission locations still require separate evidence.
What is known from trailers — and why it belongs in a separate list
Rockstar's official videos already connect GTA VI to licensed catalogue music. Trailer 1 used Tom Petty's ‘Love Is a Long Road’, while Trailer 2 used The Pointer Sisters' ‘Hot Together’. These are confirmed trailer synchronizations because Rockstar's uploads identify the music and the recordings can be heard in the videos.
A trailer song is not automatically a playable radio track. Marketing teams license music for tone, editing and campaign identity, sometimes independently of a game's final soundtrack. Unless Rockstar, the rights holder, official credits or the released software place a trailer song inside GTA VI, GTA6 Watch will catalogue it as confirmed promotional music rather than inflate it into a radio-station claim.
The same rule applies to songs used in the Extended Look or future advertisements. A rigorous tracker should state where a piece of music is confirmed: album, trailer, score, station, mission or live campaign. That location-aware method avoids the misleading phrase ‘full GTA 6 OST’ while the public record remains incomplete.
The major unanswered questions before launch
The first gap is the remaining 28 album tracks. The second is whether Rockstar will release one complete list at once or continue a phased campaign. The third is usage: listeners do not yet know which tracks belong to radio, clubs, missions, ambient spaces or album-only listening. Clean and explicit versions, regional substitutions and licensing duration are also undocumented.
For the score, the missing information includes composers, recording personnel, interactive design and whether a separate score release will follow. For radio, the unknowns are larger: station names, genres, hosts, fictional brands, advertisements, talk programming, news updates, how broadcasts respond to the story and whether online modes receive distinct stations.
Technical questions should remain open too. Rockstar has not announced user-imported music, Spotify playback inside the game, podcast support, cross-platform synchronization, streamer-safe modes or a licensing plan for creator broadcasts. Past GTA features or modern platform capabilities can inspire sensible questions, but they do not answer them for GTA VI.
How this living music guide will be maintained
GTA6 Watch will update this Feature when Rockstar, Atlantic Records, credited artists, official stores or clearly attributable reporting changes the record. New songs will be added with their precise source and category. Earlier uncertainty will remain visible rather than being rewritten as if the information had always been known.
The evidence labels are deliberately strict. ‘Confirmed album track’ requires an official album listing or first-party credit. ‘Confirmed trailer song’ requires an official video or its credits. ‘Reported radio track’ requires attributable access reporting and stays reported until Rockstar or the released game verifies it. Leaked playlists and anonymous screenshots remain rumours regardless of how plausible their genre mix appears.
The durable conclusion on September 17 is substantial but bounded: GTA VI has a 34-track original album, six confirmed songs and an unusually ambitious physical release. Rockstar has separately acknowledged a dynamic score and a new evolution of radio. The complete sound of Leonida — its stations, DJs, licensed library, score and broadcast satire — is still waiting for its own reveal.
GTA 6 music announcement timeline
Trailer 1 introduces GTA VI with Tom Petty
Rockstar's first trailer used Tom Petty's ‘Love Is a Long Road’. A trailer synchronization establishes the music selected for that video; it does not automatically confirm a radio-station placement or inclusion on the later 34-track original album.
Trailer 2 expands the musical identity
Rockstar's second trailer used The Pointer Sisters' ‘Hot Together’, continuing the campaign's use of licensed music. Trailer music and the original soundtrack album are related parts of marketing, not interchangeable catalogues.
Artists publish coordinated GTA VI artwork
Musicians including Travis Scott, Future, Metro Boomin, Morgan Wallen, Yung Lean, PinkPantheress, Fred again.., Rauw Alejandro and Keith Richards shared matching GTA VI imagery. The campaign indicated a music reveal but initially left each artist's precise role unresolved.
Spotify takes the campaign to billboards
Spotify announced GTA VI artwork displays in New York, Los Angeles and Miami. The campaign connected the artist posts to a streaming-platform rollout without yet providing the formal album specification.
Rockstar announces the album and releases six singles
Rockstar confirmed a 34-track album made with Atlantic Records, dated it for November 19 and released six original songs. The studio also separated forthcoming information about the dynamic score and in-game radio from the album announcement.
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