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News · 2026-09-17 · GamesBeat
Confirmed

Take-Two CEO explains why GTA 6 still needs aggressive marketing

Grand Theft Auto VI may already be one of the world's best-known unreleased games, but Take-Two CEO Strauss Zelnick says awareness is not enough. In an on-record GamesBeat conversation, he argued that the campaign must create enthusiasm and show prospective players what interacting with the game actually involves. He described Rockstar's 27-minute Extended Look as entertainment with a tutorial-like function, not merely a long trailer.

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Awareness and enthusiasm are not the same metric

Zelnick acknowledged the obvious question: if nearly everyone has heard of Grand Theft Auto VI, why spend heavily on marketing? His answer separates recognition from motivation. A campaign still has to create enthusiasm, help less-engaged audiences understand the proposition and move people from knowing the name to intending to buy and play.

The Barbie comparison explains scale, not creative content

The Take-Two chief compared the problem to the marketing of Barbie: an already famous property still benefited from an omnipresent campaign. His point was about broad entertainment launches and demand creation. It does not mean GTA VI copies that film's media plan or that every current billboard and partnership was designed from one disclosed template.

Why the Extended Look functioned like a tutorial

Zelnick argued that games require a greater commitment than linear entertainment because players must install, learn and interact with them. He said Rockstar's 27-minute presentation contained a tutorial element by explaining how GTA VI will be played while remaining entertaining. That describes the communication strategy of the video; it does not establish a specific tutorial mission, difficulty curve or control scheme in the finished game.

Creators amplify word of mouth but cannot manufacture trust

The interview also addresses creators as part of game marketing. Zelnick's position is that creators can amplify word of mouth, including through paid work, but damage their own audience relationship if they praise something they do not believe is good. The remark helps explain why reactions and restreams matter to a campaign without proving that any particular creator received payment or privileged access.

How the current GTA VI campaign fits the strategy

Rockstar is now operating across long-form video, Netflix, storefronts, outdoor advertising, music streaming, artists and physical products. The new album campaign makes that breadth especially visible. Zelnick's interview supplies a coherent rationale: each channel can convert awareness into a clearer picture of the product and greater excitement. The exact budget, effectiveness and conversion rate remain undisclosed.

What the interview does not confirm

GamesBeat's article contains broader expectations about the commercial opportunity, but Zelnick's quoted marketing explanation does not announce a PC version date, a new GTA Online product, launch revenue or future trailers. Those subjects require their own first-party statements. The durable news is narrower: Take-Two believes even GTA VI must be marketed aggressively, and Rockstar designed the Extended Look partly to teach audiences what the experience offers.

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